Wine, for those of you that haven’t made the transition yet, is a compatibility layer that allows you to run Windows software on non-Windows systems. This is great for games as it provides near-native performance without having to dual-boot.
Antialiasing (AA) is a subpixel hinting method that, effectively, smooths off lines and attempts to blend them into their background. This makes lines much seem much sharper and contributes heavily to the overall picture quality.
The technology that allows this has existed in consumer technology for approaching a decade now but by default, Wine disables AA. This is because it adds another layer of complexity to an already strenuous process (providing Windows-identical interfaces to applications). Enabling it can cause some games to just not work. So this might not be for everybody.
Before I get onto how to enable AA, we should have an example of it in action. I’ve been playing a lot of Psychonauts recently. Sidebar: It’s $10 on GOG.com so as Yahtzee suggests, you really have no excuse not to play it. It’s a work of art and aside from a few control issues, it’s a perfect game. Hours of genuine fun.
Just roll your mouse over the image to show it in AA mode.
I think you’ll agree: words can barely describe how much clearer the AA version is. Look at the window frames and the bottom of the chair.
To enable AA:
wine regeditto load Wine’s version of.. erm.. Regedit!
HKEY_CURRENT_USER/Software/Wine/Direct3D. If any of those layers don’t exist yet, create them as you go.
Direct3D, create a new
Stringvalue. Call it
Multisamplingand set its value to
enabled. All these values are case sensitive.
Here’s a picture in case you get lost:
To disable it, just repeat the first two steps and then change
Multisampling to anything but
enabled or delete the key.